Sorry, it's been a while since I've updated the site. That's because I've been very busy going through each level step by step fixing bugs, adding more assets, checking the save feature through each stage of the game, and basically polishing it up as best as I can.
It's a long tedious process, but the end is near. I may soon be able to start beta testing levels. I'd say most of the level are 95% complete, just a few more to go though. I just posted some new screenshots from the earlier levels that I had been working on the last couple months. I'll post a new gameplay video possibly next weekend. Thanks, Jeremy Smith
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Well it's Thanksgiving Day at the moment, so happy Thanksgiving to you all.
Before I head out to eat way more than I should, I wanted to post a quick update on the state of the game. I am currently working on what I think may be my final level. We'll see. It's vastly different in every way from the previous levels. I tried to make them all unique, but this one is very unique. I've also created a new Facebook page which you can get the link to on the Home Page of this site. I'd love it if you could share that page with any of your nerdy friends who may also be into video games. Also, I added the game to Steams' Greenlight program under Concepts. Please click the link on my Home page to go straight to the Greenlight page and give it a thumbs up. That will help me build an audience for the game as I get closer and closer to release. Finally, I'm considering starting a Kickstarter campaign after the Thanksgiving Holiday. I would at least like to recoup some of the costs I've incurred over the last year and a half plus some for additional assets to finish things off and help with later subscription costs. Thanks and Happy Holidays from JLS Softworks! Well things are coming along nicely. I just finished tackling an item that I have been putting off doing for quite some time. I now have a save game feature working. I still need to add all the variables but it's working fine.
I took a break from level design for the moment and had been working on creating the title screen menus, in-game menu system, animated company logo screen, save game feature, tweaking inventory system and more. I'm happy to have the save game feature working. That was really the last thing I wasn't sure how to do yet in Unreal. Turns out it wasn't that hard at all. I'd say I'm roughly 70% complete on the levels. The Dark Forest is what I'm currently working on and I think it's one of the better looking areas of the game. Still have a bit of work to do on that level and need to figure out how I'm doing the puzzles still, but the main landscape is there and some of the ideas for solving the level. I had started a level which I think will be the final level of the game, but it is still in its early stages. But that is the final level that I have planned. Once I do a full run through and testing of the game, I'll decide if another level or two is needed. So things are coming along fine. Starting to see the light at the end of the tunnel. |
AuthorJeremy Smith Archives
December 2020
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