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State of the Game - Edward's Journey

1/10/2020

2 Comments

 
Thought I'd share the overall progress with Edward's Journey.  

As of today, I have 1 huge map complete and a 2nd map nearly complete.  The goal is to finish another large map and a final smaller area.  Off of the first large area there are 3 caves, 3 mystery areas, and 3 dungeons that are randomly generated and range in difficulty as you encounter each during your progression though that area.  Off of the 2nd large area, I have 2 caves so far with more to come, and I will also add random dungeons in that area as well.  

I have 25 or so unique monsters in the game thus far with most of their AI set up.  Most will drop crafting items or items that can be attached to your weapon or armor to varying effect.  

Crafting system is working good so far.  You can currently craft several potions, helmets, shields, and improve on existing equipment.  You can also break down runes and add their essences to other runes to increase their magic damage.  Collecting certain seeds and adding them to a potion can permanently increase one of your stats.  A cauldron must be nearby in order to create certain potions.  

Your weapon will have a certain number of slots available.  Runes and other items can be swapped in and out at any time.  Runes will do a ranged attack, when you have enough magic points available, and do damage over time.  You can still use the rune in your weapon without magic, but it will be melee only and still do damage over time.  Other non-rune items that are added to a slot simply add additional damage to your weapon, but other items can do damage over time.  For example; if you kill a bee, sometimes their stinger will drop.   If you attach the stinger, you will do damage over time due to the venom in the stinger.

Edward can wield shields.  If he times his block right, it will mitigate a portion of the damage received.  Shields can also be improved on by adding additional material to them while crafting or adding an item to a slot.  

You will also have quick-slots for potions, food etc.  If you add a rune to a quick-slot, as opposed to your weapon, it will do an area effect instead of a single ranged blast.  This also requires more magic points to do.  

The story is a work in progress, but several NPCs have been added so far and have quests for the player.  A journal also automatically updates during the journey.  

Edward can also visit a few vendors scattered throughout the world that will sell very useful items.  

There are also quite a few puzzle elements that need to be solved to progress passed certain areas of the game.  

I think I've covered most of the progress to this point.  Please let me know if you have any additional questions.  I'd be happy to answer.   Thanks!

2 Comments

    Author

    Jeremy Smith
    ​JLS Softworks Lead Designer

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