Wanted to let you know Edward’s Journey is coming along just fine. I have been working on boss fights in the game the past few weeks. I have 3 that are almost completely finished. They each have various phases and mechanics to put little Edward to the test. The final boss has been designed for quite some time, but I have yet to give him any animations or programming.
I had spent a lot of time redoing the inventory system and crafting system by reducing coding and increasing the efficiency of those systems as well as others. Mob data is also stored differently so as to more easily change the creature’s levels in certain areas as needed.
A big thing in the game in regards to combat is that Edward can add items to his fighting stick on the fly. Items such as fire runes, rocks, nails, etc. To make this even more efficient, I have added several extra alt slots to place other equipable weapon items to. Now, while in play, you can scroll through the items and they will automatically change on your stick. No need to go into your inventory each time and switch it out manually. One reason for this is if you want to save your magic for a big fight. While runes are equipped, Edward will be burning through magic points. If you don’t want to burn through your magic while killing easy mobs or smashing barrels, then you can just hit a button to scroll up or down to equip the next available item.
So, things are coming along just fine. Sorry that I do not update very often. I am the sole developer, also work a full-time job, and have kids. I work on this after work and want to spend most of the time moving the game forward. I usually try to do updates when I have a few days off. Making videos, screenshots and posting updates ends up usually taking a lot longer than I would like. I sometime post extra stuff on Facebook that I don’t post on here. If you haven’t already please like that page and share. I could use any exposure that I can get. https://www.facebook.com/JLSSoftworks
I also may try Kickstarter soon. The game will be finished for PC regardless if I reach the goal or not. The main reason for wanting to do that is to be able to afford Dev Kits for PlayStation, Xbox, and/or the Switch. I also would love to have a composer write music for the game. I do have marketplace music in the game now, but would like to replace that by final release. More artwork would be nice to add to the game as well.
Ok, that’s it for now.
Thanks for showing interest in my game.