Well things are coming along nicely. I just finished tackling an item that I have been putting off doing for quite some time. I now have a save game feature working. I still need to add all the variables but it's working fine.
I took a break from level design for the moment and had been working on creating the title screen menus, in-game menu system, animated company logo screen, save game feature, tweaking inventory system and more. I'm happy to have the save game feature working. That was really the last thing I wasn't sure how to do yet in Unreal. Turns out it wasn't that hard at all. I'd say I'm roughly 70% complete on the levels. The Dark Forest is what I'm currently working on and I think it's one of the better looking areas of the game. Still have a bit of work to do on that level and need to figure out how I'm doing the puzzles still, but the main landscape is there and some of the ideas for solving the level. I had started a level which I think will be the final level of the game, but it is still in its early stages. But that is the final level that I have planned. Once I do a full run through and testing of the game, I'll decide if another level or two is needed. So things are coming along fine. Starting to see the light at the end of the tunnel.
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AuthorJeremy Smith Archives
January 2024
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